![]() ![]() ![]() If brackets are not visible less than 2 hours before tournament start, please notify tournament administrators via private message. Matches and Brackets are published once registration is closed. In the event of unforeseen circumstances, WGA may change dates and times as needed to complete tournament. ![]() Battle groups may be split or consolidated based on number of confirmed teams. The full schedule is subject to change once the final team count has been determined at the close of registration. Once brackets are created, no changes can be made to team lineups. Roster Changes can be made by request prior to bracket creation. Only the first X Teams (split in Y groups of Z) to confirm registration will be accepted. But whatever that number is, if on your PC your frame rate currently is marginal, you will need to look at ways to boost the frame rate by cutting detail settings, decreasing resolution, or buying faster GPUs to maintain your preferred playable frame rate in Grand Battles mode.ALL RULES BELOW APPLY UNLESS OTHERWISE STATED IN TOURNAMENT REGULATIONS Now everyone has a different feel for what minimum frame rate is playable, and that's all and good, whatever works for you is just fine. Long-story-short: Between the 30v30 Grand Battles game mode and a normal 15v15 match, for me frame rate dropped by about 30%, memory use went up by 25%, network use doubled (not that it really matters), and CPU and disk load didn't significantly change. Map and all their interactions with each other, that means vastly more work for your PC to process: The idea of 30vs30 is all fun and games until you realize that between double the tanks and double the ![]()
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